In Development
Mustelia
Current Status: Early Access | Platform: Godot
A unique **first-person village management** game where you guide a colony of **mustelids** (weasel-like creatures) to build a new home in a quiet, but increasingly hostile, valley.
You lead the animals as they work independently, prioritizing their diverse needs and personalities. Watch out for dangers like nocturnal predators as you establish your settlement's infrastructure.
Completed Games
Chiriboga
Release: 2023 | Platform: Javascript
A **clientside implementation** of the asymmetric LCG **Netrunner**, featuring an **AI opponent**. Includes cards from Null Signal Games' *System Gateway* and *System Update 2021*.
Originally an experimental text-based console, *Chiriboga* evolved into a graphical interface, offering a pressure-free environment for new and experienced players to practice with the Runner or Corp side.
Newton's Crane
Release: 2017 | Platform: Unity
A physics-based puzzle game designed specifically to help students intuitively grasp **Newton's Laws of Motion** through interactive, scaffolded challenges.
Players must master concepts like force, inertia, and momentum to build and operate complex machinery, seeing the fundamental laws of classical physics demonstrated in real-time.
Village
Release: 2013 | Platform: Unity
A **top-down, team-based action-strategy game** focused on competitive PvPvP combat and territory control, where players must coordinate to dominate a central resource map.
This early project combined elements of real-time strategy with fast-paced action, emphasizing team synergy and dynamic control of critical nodes across the map.
Godot for Beginners Course
Learn the **Godot Engine** by completing increasingly complex minigames in this **structured online course**.
Ra Tess Game Jams
This is a special, ongoing series of short games (made in **Godot and Construct**) based on concepts described by my daughters (born 2013 and 2016). These games typically take only 15-30 minutes to create.